Development updates for Shadow Stream Games projects.
2026-08-18
I've been further testing the capabilities of our new image generation tool.
I think I have found the solution to the sprite creation challenges I've been facing *Touches wooden desk...
I have taken the decision to refactor from scracth all Chapter 1 character sprites in order to keep a consistent visual language.
I can further confirm that playtesting of Chapter 1 is almost complete.
There remains one bug in the free roam section but that should be a straightforward fix.
Chapter 1 game logic is essentially DONE!
Once the visual asset refactoring has been done we will enter polish stage for the Chapter 1 demo.
Watch this space!!!
2026-08-12
The refactor of the script of Chapter 1 is largely finished, barring a final few tweaks.
The chapter is mostly playable from beginning to end again, including the new free-roam section.
Once the refactor is complete we will move on to the visual polish stage.
The plan is to publish Chapter 1 as a free demo to let you see what we have been working on and to get early feedback.
We've also made a significant change to the visual asset workflow.
After a lot of experimentation with locally generated assets, we've found a workflow that is producing much more consistent and visually coherent backgrounds.
A new set of backgrounds for Chapter 1 is now being created, including several new locations and a number of bespoke environments for the dream sequence.
The dream sequence in particular is looking very promising, and we're increasingly happy with the overall visual direction of the game.
There's still a fair amount of work to do, particularly around character sprites, positioning and scene composition.
However Chapter 1 is now starting to look much more like the finished game rather than a prototype.